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Warhammer contribution system a shill says player base.

Warhammer contribution system a shill says player base.
DateTime:7/8/2009 5:21:12 PM

"In most RTS games, about half the single-player experience is just dressed-up skirmishes," Noseworthy begins as he sat down with GameSpy to discuss Dawn of War II's single-player campaign. "Any mission that's built around the core of you building your base and the enemy building their base until you have enough guys to kill their base is not going into Dawn of War II," he said. According to Noseworthy, the initial inspiration for the new single-player direction was simply the team being sick of playing with the limited strategic options available in that basic format. "We wanted to offer deeper and more interesting strategies while still allowing players to move at their own pace." According to Noseworthy, the key to making a great campaign mission in Dawn of War II is to provide plenty of scripted events and make the world feel handcrafted without restricting the player strategically.One of the stand-out features of Warhammer Online is the auto-magic nature of the game's Keep and Public Quest raids. A wonderful automated system is in place to handle loot distribution and contribution tracking during huge public raids. But if the Warhammer community is to be believed, Mythic may have cut some corners and created a fundamentally broken system.

Fans have taken issue with the way that Warhammer Online tracks player contribution. Allegedly, the system that is designed to track the contributions of each player in the raid to determine who is most deserving of loot is actually just a random dice roll, and not in any way a scientific barometer of player contribution; forum uproar spawned a response from the Wizards & Wenches blog about the issue. Players working for the blog claim to have tested this extensively and are looking to Mythic for an official response.

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